Understanding digital transformation is a necessity - is your business prepared?
What is Digital Transformation Academy?
The Digital Transformation Academy is a two-day course for C-Suite, Marketing, Technology, and Innovation Leaders designed to explain what the next technology revolution means, and how you can prepare and plan for the opportunities and disruption it will bring.
Most tech sectors are seriously unprepared for the pace and type of technological change that is here, and coming. Attending this course will give you the tools to understand how best to equip your business for a transformational change the like that has not been seen before.
The Digital Transformation Academy is taking place on 19-20 September in Cambridge, UK.
"I highly recommend anyone serious about wishing to remain competitive in the gaming industry to attend this course" - Brian Mattingley, Chairman, 888 Holdings
Course Director, Chris North, Course Director, and CEO of GamCrowd, along with 7 experts from their relevant technology fields, will guide you through this truly unique course so you have a clearer understanding of what to expect.
When downloading the agenda, we will also send you GamCrowd's updated Blockchain report for free. Learn all about this transformational technology and how it could potentially change the face of the gambling industry forever.
If you're still unsure, click here, to see a couple of snippets from their taster session at ICE.
Chris is a proven entrepreneur and investor with 26 years’ experience of various businesses in Asia, Australia, and Europe, with the last 18 years spent based in the UK working in the gambling industry. Skilled and experienced in founding pioneering and innovative businesses from setup right through to exit, with his last exit being the sale of Fox Poker Club to Genting in 2011.
Chris is the founder and is currently MD of www.GamCrowd.com, the home of the gambling tech sector. GamCrowd is the first dedicated channel to focus on gambling technology whilst looking at other tech sectors for innovation.
Marcus was listed by EGR Magazine as one of the top 100 most influential people in gaming, recognition indeed for disrupting the sector. His company, Mfuse, led the way in innovating and creating the mobile gaming market. Since exiting Mfuse in 2011, Marcus has helped several leading gaming brands shape their strategy for delivering omnichannel solutions.
Tom is the CEO of the UKs leading face recognition and AI company, Aurora. In 2004 Tom joined Aurora and founded the core R&D team of Machine Learning experts. He became CEO of Aurora in 2016 and is now driving the company’s focus on development of AI solutions for a range of challenging problems in the Air, Medical, Law, Finance and Betting industries.
Ian is a founding shareholder and Chairman of GamCrowd, but has had numerous high profile jobs in the Gambling industry. Most recently as COO of Sportech (2010-14).. Ian also has significant entrepreneur experience, and has been a founding shareholder and Chairman or MD for companies such as Betting Shop Services Ltd and Fox Poker Club.
Hans is a strategic advisor of Quanta (www.quanta.im), an innovative blockchain-based gaming and lottery company registered in the Isle of Man. He is co-founder and head of marketing and communications for Chain of Things, a blockchain and IoT integrated hardware-as-a-service startup. Hans is a successful entrepreneur and enthusiastic proponent of blockchain technologies. In 2012, he sold his previous company, a boutique research and data analytics firm focused on Chinese high-technology industries, to a large US think tank. Hans is an Internet industry veteran with APAC regional management experience at internet.com and Internet World magazine and events. During the Internet boom, Hans provided due diligence support for the internet.com Venture Capital Fund in Asia. As a tech journalist in the late 1990's, he interviewed Jack Ma, Jerry Yang, Vinton Cerf and Richard Li.
Michael is a FinTech Veteran with extensive international experience in leading teams and client engagements. He currently supports the expansion of the cognitive computing firm Digital Reasoning in EMEA & APAC. Michael has a broad background across blue chip names such as Morgan Stanley & Moody’s as well as a range of smaller firms.
Rob joined the Centre for Technology Management in 1997, where he conducts research in the area of strategic technology management. Particular interests include technology evaluation, the emergence of technology-based industry, the use of visual techniques for strategy, and the development of practical management tools. Rob has a mechanical engineering background, with a PhD in computational mechanics and industrial experience in technical consulting, contract research and software development.
Kevin has an extensive background in the development and sales of the latest amusement and attraction applications and immersive technologies. The UK born specialist in the pay-toplay scene is well-known through his consultancy KWP, and as a prolific writer and presenter. Kevin has co-authored a book called ‘The Out-of-Home Interactive Entertainment Frontier’ (Routledge)